using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UpgradeScatterProjectile:Upgrade{

	protected override void ProjectileFiringEventHandler(object _sender,ProjectileEventArgs e) {
		base.ProjectileFiringEventHandler(_sender,e);
		e.stat.speed.AddMultAdd(Random.Range(-0.2f,0.4f),0);
	}


}
